The focus of this introductory course in Computer Graphics is to present the basic algorithms and methods that allow the creation of modern computer graphics applications. The course includes GPU programming and basic principles for modelling, rendering and animation. In greater detail it consists of: 3D transformations, Projections, virtual worlds, scenegraphs, shader-based OpenGL programming, lighting, texturing, shading, basic animation, hidden-surface elimination, illumination models, intersection methods, ray-tracing, shadows and global illumination. The course includes cross-platform, lab computer graphics assignments and projects (windows, mac, linux) via modern shader-based OpenGL and GPU programming.
Student Performance Evaluation
Specific details on grading can be found on the course’ s website
The courses of the Computer Science Department are designated with the letters "CS" followed by three decimal digits. The first digit denotes the year of study during which students are expected to enroll in the course; the second digit denotes the area of computer science to which the course belongs.
First Digit
Advised Year of Enrollment
1,2,3,4
First, Second, Third and Fourth year
5,6
Graduate courses
7,8,9
Specialized topics
Second Digit
Computer Science Area
0
Introductory - General
1
Background (Mathematics, Physics)
2
Hardware Systems
3
Networks and Telecommunication
4,5
Software Systems
6
Information Systems
7
Computer Vision and Robotics
8
Algorithms and Theory of Computation
9
Special Projects
The following pages contain tables (one for each course category) summarizing courses offered by the undergraduate studies program of the Computer Science Department at the University of Crete. Courses with code-names beginning with "MATH" or "PHYS" are taught by the Mathematics Department and Physics Department respectively at the University of Crete.