Basic components of object-oriented programming, provided structures in C++, inheritance and polymorphism (concept, application, memory management, and implementation by the compiler), abstract classes
System testing process
Software reliability, quality certification, ISO quality standards, error logging, design by contract, error categories, automatic detection and self-checking source code
Agile development processes, software entropy, creative restructuring (re-factoring), introduction to the philosophy of "extreme" programming, test-first programming
Introduction to code molds and design patterns
Creation, documentation, and use of standards, analysis of specific design patterns, introduction to the use of C++ templates
Learning Outcomes
Students will learn the main construction methods, processes, and techniques for transitioning from the microscopic scale of programming to the macroscopic scale of systems.
Course Objectives The primary aim of the course is to present and analyze the strategies and methods of software design and development (software engineering) to ensure not only the satisfaction of the functional specifications but also to guarantee:
Minimization of errors and easy error detection (error proneness, robustness, defect detection)
Extensibility
Easy and secure modification (effective and efficient modification support)
Reusability
Portability to other platforms
Code reduction
Simplicity and self-documentation
These properties, which collectively form a measure of software quality, will be studied primarily at the level of large-scale software development. This involves multiple software developers and various implementation technologies. The greatest emphasis will be placed on the role of:
Software architecture
Software design patterns
Elements of object-oriented design and programming
Defensive programming
Advanced and sophisticated techniques applied in large software systems today, such as extreme programming, will be presented.
Student Performance Evaluation
Specific details on grading can be found on the course’ s website
The courses of the Computer Science Department are designated with the letters "CS" followed by three decimal digits. The first digit denotes the year of study during which students are expected to enroll in the course; the second digit denotes the area of computer science to which the course belongs.
First Digit
Advised Year of Enrollment
1,2,3,4
First, Second, Third and Fourth year
5,6
Graduate courses
7,8,9
Specialized topics
Second Digit
Computer Science Area
0
Introductory - General
1
Background (Mathematics, Physics)
2
Hardware Systems
3
Networks and Telecommunication
4,5
Software Systems
6
Information Systems
7
Computer Vision and Robotics
8
Algorithms and Theory of Computation
9
Special Projects
The following pages contain tables (one for each course category) summarizing courses offered by the undergraduate studies program of the Computer Science Department at the University of Crete. Courses with code-names beginning with "MATH" or "PHYS" are taught by the Mathematics Department and Physics Department respectively at the University of Crete.