Development of Intelligent User Inrterfaces and Games
Program
Undergraduate
Areas
Software Systems and Applications
Description
Upon successful completion of the course, students will have a comprehensive understanding of intelligent user interfaces and 2D game development. The course will begin with an exploration of intelligent user interfaces, covering essential concepts, requirements, and functionalities that underpin these systems. Students will learn about the various software technologies and architectures that facilitate the creation of intelligent interfaces, as well as the implementation techniques necessary to bring these interfaces to life. This foundational knowledge will enable students to design and develop user interfaces that are not only intuitive and user-friendly but also capable of adapting to the needs and behaviors of their users.
The course will then delve into the world of 2D game development, focusing on different genres such as platform games, side-scrolling games, and tile-based games. Students will gain hands-on experience with key elements of game design, including terrain generation, rendering techniques, and character development. They will also learn about player input, animations, and the intricacies of game logic that drive the interactions within a game. By the end of the course, students will be equipped with the skills to create engaging and dynamic 2D games, from the initial concept to the final product, ensuring a well-rounded understanding of both intelligent user interfaces and game development.
Learning Outcomes
With successful completion of the course students will know:
(a) intelligent user interfaces:
Concepts, requirements, functionality
Software technology and architectures
Implementation techniques
(β) 2d games:
Platform game, side-scrolling games, tile-based games
Terrain, rendering, characters
Players, input, animations
Game logic
Student Performance Evaluation
Specific details on grading can be found on the course’ s website
The courses of the Computer Science Department are designated with the letters "CS" followed by three decimal digits. The first digit denotes the year of study during which students are expected to enroll in the course; the second digit denotes the area of computer science to which the course belongs.
First Digit
Advised Year of Enrollment
1,2,3,4
First, Second, Third and Fourth year
5,6
Graduate courses
7,8,9
Specialized topics
Second Digit
Computer Science Area
0
Introductory - General
1
Background (Mathematics, Physics)
2
Hardware Systems
3
Networks and Telecommunication
4,5
Software Systems
6
Information Systems
7
Computer Vision and Robotics
8
Algorithms and Theory of Computation
9
Special Projects
The following pages contain tables (one for each course category) summarizing courses offered by the undergraduate studies program of the Computer Science Department at the University of Crete. Courses with code-names beginning with "MATH" or "PHYS" are taught by the Mathematics Department and Physics Department respectively at the University of Crete.