Game Theory and Decision Making in Service Systems
Program
Undergraduate
Areas
Information Systems
Description
The strategic interactions among multiple agents is a fundamental feature of many service systems. Decision making theory is a basic tool for describing and analyzing such interactions.
This course involves an introduction of Service Science. It integrates with game theory and economics, aiming to understand and improve service systems. Emphases are on the new economy and how socioeconomic principles apply in emerging business models including networked enterprises and e-marketplaces.
Learning Outcomes
Knowledge: Having attended and succeeded in the course, the student has acquired knowledge on the modeling of game theoretic and decision making problems and their applications to service systems. Understanding: Having attended and succeeded in the course, the student has a deep understanding of the analytic and algorithmic methods for specific problems from service systems and of the way of thinking of game theory and decision making. Application: Having attended and succeeded in the course, the student is able to reuse methods and tools for solutions of specific versions of known problems of game theory and decision making at service systems. Analysis: Having attended and succeeded in the course, the student is able to analyze situations and problems of game theory and decision making in an abstract way of thinking and to give solutions for them. Synthesis: Having attended and succeeded in the course, the student is able to combine tools and methods for the solution of complex game theoretic and decision making problems at service systems. Evaluation: Having attended and succeeded in the course, the student is able to evaluate the solution concepts of game theoretic and decision making problems.
Student Performance Evaluation
Specific details on grading can be found on the course’ s website
ECTS
6
Prerequisites
CS-217, CS-317
List of courses
A+
A-
The courses of the Computer Science Department are designated with the letters "CS" followed by three decimal digits. The first digit denotes the year of study during which students are expected to enroll in the course; the second digit denotes the area of computer science to which the course belongs.
First Digit
Advised Year of Enrollment
1,2,3,4
First, Second, Third and Fourth year
5,6
Graduate courses
7,8,9
Specialized topics
Second Digit
Computer Science Area
0
Introductory - General
1
Background (Mathematics, Physics)
2
Hardware Systems
3
Networks and Telecommunication
4,5
Software Systems
6
Information Systems
7
Computer Vision and Robotics
8
Algorithms and Theory of Computation
9
Special Projects
The following pages contain tables (one for each course category) summarizing courses offered by the undergraduate studies program of the Computer Science Department at the University of Crete. Courses with code-names beginning with "MATH" or "PHYS" are taught by the Mathematics Department and Physics Department respectively at the University of Crete.